About the project

SEVER

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SEVER’s black, white and cyan logo on the prototype loading screen.
SEVER prototype splash screen.

SEVER is a playable browser prototype of the part-swapping combat developed for Reckless Roger the Bullet Dodger. Its third-person robot combat lets players damage opponents, recover detached parts and rebuild their own bodies during a fight.

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Gameplay

Combat can leave a robot with an incomplete body. Recovering and attaching parts changes the body available to fight and move with, making damage, scavenging and reconstruction part of the same encounter. The prototype includes arena combat and a sandbox for trying its systems.

Relationship to Reckless Roger

SEVER puts the central interaction of Roger's interchangeable body into playable form: a lost limb can become a reason to improvise, and an opponent's discarded part can become useful equipment. It offers a hands-on example of the part-swapping loop behind the first game's combat design.

The prototype focuses on that combat interaction. The larger game's narrative journey, character relationships and planned progression remain in development. SEVER's equipment, balance and implementation choices do not establish rules for the fictional setting or represent a finished version of the full game.

Details & history

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