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10 articles

All information is in development and subject to change.
  • Epsilon m00

    A cowlike agricultural robot that consumes vegetation and deposits charged batteries in Zile City.

  • Flashblade

    A proposed energy sword for Roger, designed to make dismembering opponents easier and add another option to modular combat.

  • Head hijacking

    An ability developed by Weyland that lets Roger take over a susceptible enemy body by throwing his existing head toward it.

  • Identification system

    Roger's heads-up display uses city identifiers and can generate contextual labels when an encountered entity cannot be matched to its records.

  • Kinergen cape

    Bonnet's cape for Roger converts kinetic impacts into usable power for shielding and stronger attacks.

  • Modular bodies

    Replaceable body components let Roger repair damage and change his capabilities while keeping reconstruction distinct from redeployment.

  • Overclocking

    A speed-enhancing capability with manual control and safety limits, presented as slower surrounding action in the game.

  • Persona Fob

    A removable device containing a robot's personality, which can preserve an opportunity for analysis or rehabilitation after bodily damage.

  • R-pod

    A circular communication component fitted in place of an android's ear.

  • Synthesizer

    Machines that deploy robot bodies, restore registered configurations and support travel or recovery after destruction.